http://wiki.squeakland.org/index.php?title=Special:NewPages&feed=atom&hideredirs=1&limit=50&offset=&namespace=0&username=&tagfilter=Squeakland - New pages [en]2024-03-28T15:19:47ZFrom SqueaklandMediaWiki 1.27.1http://wiki.squeakland.org/index.php?title=DonateDonate2013-05-23T14:24:12Z<p>Rita Freudenberg: </p>
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<div>Help educators of our group to travel to Squeakfest 2013 in Uruguay to give workshops! We are all volunteers, we give our time and enthusiasm and we even give our money to pay for travel expenses. Your donation will help to lower the personal cost for these of our group, who are travelling to teach and share our expertise.<br />
Here is our crowdfunding page [//crowdfundedu.com/fundraiser/educators-to-squeakfest http://crowdfundedu.com/fundraiser/educators-to-squeakfest]</div>Rita Freudenberghttp://wiki.squeakland.org/index.php?title=ResourcesResources2013-01-31T10:35:54Z<p>Rita Freudenberg: </p>
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<div>'''Resources for getting started with Etoys'''<br />
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The K-5 Technology Passport: Curriculum Applications of Etoys in Mathematics, Science, Art, Language Arts, and Social Science from Kathleen Harness<br />
[//http://etoysillinois.org/resources?subpage=k5 http://etoysillinois.org/resources?subpage=k5]<br />
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A set of short videos, made by Kathleen Harness, showing what you can do yourself!<br />
[//http://www.youtube.com/playlist?list=PLFDD4D8876FC2E6FC http://www.youtube.com/playlist?list=PLFDD4D8876FC2E6FC]<br />
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The introductory tutorials from Waveplace<br />
[//http://waveplace.org/courseware/basic-etoys/ http://waveplace.org/courseware/basic-etoys/]</div>Rita Freudenberghttp://wiki.squeakland.org/index.php?title=LearningEtoys/CamouflageLearningEtoys/Camouflage2012-12-14T14:19:12Z<p>Steve Thomas: Created page with "<h1> </h1> <h1 id="eZHUqBwIQt_3"> Camouflage</h1> <div style="font-size: medium; font-weight: normal;"> Camouflage is found everywhere in nature, as it is the tendency for man..."</p>
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<div><h1><br />
</h1><br />
<h1 id="eZHUqBwIQt_3"><br />
Camouflage</h1><br />
<div style="font-size: medium; font-weight: normal;"><br />
Camouflage is found everywhere in nature, as it is the tendency for many animals to stop still when alarmed. This project will help students to see a plausible explanation of why animals “freeze” when threatened. Can you&nbsp;<strong>Imagine</strong>&nbsp;how animals behave when in danger? To get an understanding of this, you will&nbsp;<strong>Invent</strong>an animal and it's environment, so that it can camouflage and describe it's behavior and watch. Let this project&nbsp;<strong>Inspire</strong>&nbsp;you to create puzzles or moving illustrations.</div><br />
<div style="font-size: medium; font-weight: normal;"><br />
<img height="223" src="http://objavi.booki.cc/tmp/learningwithetoysimagineinventinspire-en-2012.12.14-14.10.34.pdf_mb7Er/static/camouflageProject_3.png" width="400" /></div><br />
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<strong>In this project we use:</strong></h2><br />
<div style="font-size: medium; font-weight: normal;"><br />
Halo, Naming, Painting Tool, Scripting, increase by</div><br />
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<strong>Project</strong>&nbsp;</h2><br />
<div style="font-size: medium; font-weight: normal;"><br />
(original idea by Alan Kay)</div><br />
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</div><br />
<div style="font-size: medium; font-weight: normal;"><br />
First, open a new project. You can do so by opening Etoys and clicking on the lilac cloud that says "Make a new project". Now you have the whole Etoys world at your disposal. Let’s start with painting some grass and then a grasshopper, using the same shade of green for both.</div><br />
<div style="font-size: medium; font-weight: normal;"><br />
<img height="80" src="http://objavi.booki.cc/tmp/learningwithetoysimagineinventinspire-en-2012.12.14-14.10.34.pdf_mb7Er/static/camouflageGrasshopper_1.png" width="150" />&nbsp;<img height="80" src="http://objavi.booki.cc/tmp/learningwithetoysimagineinventinspire-en-2012.12.14-14.10.34.pdf_mb7Er/static/camouflageGrass_1.png" width="300" />&nbsp;</div><br />
<h3><br />
<strong>How to paint</strong></h3><br />
<h2><br />
<img src="http://objavi.booki.cc/tmp/learningwithetoysimagineinventinspire-en-2012.12.14-14.10.34.pdf_mb7Er/static/EtoysPaint.jpg" /></h2><br />
<div style="font-size: medium; font-weight: normal;"><br />
To paint objects in Etoys, there is the painting tool in the navigation bar at the top of your window. Click on the icon shown above and you will get a new sheet of paper and the tools to paint on it.&nbsp;</div><br />
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&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;<img height="240" src="http://objavi.booki.cc/tmp/learningwithetoysimagineinventinspire-en-2012.12.14-14.10.34.pdf_mb7Er/static/paintingTool.png" width="400" /></div><br />
<div style="font-size: medium; font-weight: normal;"><br />
Every time you click on the icon, you will open a new sheet and start a new painting. You need to make two paintings here, one for the grasshopper and one for the grass. Make sure you quit the painting tool when you finish a drawing.</div><br />
<div style="font-size: medium; font-weight: normal;"><br />
You can find out how to use all the elements of the painting tool in the Etoys Quick Guides - Paint Tools and get an overview in the Getting Help chapter of this book.</div><br />
<div style="font-size: medium; font-weight: normal;"><br />
The drawings you made are in fact objects you can pick up and move around. They will be called "sketch" until you give it another name.</div><br />
<h3><br />
<strong>How to bring up the Halo and name a sketch</strong></h3><br />
<div style="font-size: medium; font-weight: normal;"><br />
To give your drawing another name, you need to bring up the Halo for this object. You can do this by right-clicking on this object (cmd-click on a Mac). Now you see a number of colored icons around the object and the name of the object on the bottom. Click on "sketch" and type the name you want.</div><br />
<div align="center" style="font-size: medium; font-weight: normal;"><br />
<img src="http://objavi.booki.cc/tmp/learningwithetoysimagineinventinspire-en-2012.12.14-14.10.34.pdf_mb7Er/static/GrasshopperHalo.png" /></div><br />
<div style="font-size: medium; font-weight: normal;"><br />
Now put the grasshopper in the grass, and you can see right away why its green color might help it escape from birds and other predators that might want to eat it.&nbsp;</div><br />
<div align="center" style="font-size: medium; font-weight: normal;"><br />
<img height="80" src="http://objavi.booki.cc/tmp/learningwithetoysimagineinventinspire-en-2012.12.14-14.10.34.pdf_mb7Er/static/camouflageHidden_1.png" width="320" /></div><br />
<div style="font-size: medium; font-weight: normal;"><br />
Now let’s write the simplest of scripts for the grasshopper to get it to move sideways in the left-right direction (the official name for this direction is x). The world in Etoys is a two-dimensional coordinate system with x being the value of the horizontal position of an object (starting with 0 at the left side).&nbsp;&nbsp;</div><br />
<h3><br />
<strong>How to write a script</strong></h3><br />
<div style="font-size: medium; font-weight: normal;"><br />
In Etoys, writing a script actually means to compose a script using the tiles available for the objects. You find the tiles for each object in it's Viewer. Bring up the Viewer for an object by clicking on the blue eye icon on the halo. The viewer for the grasshopper will look like this:&nbsp;</div><br />
<div align="center" style="font-size: medium; font-weight: normal;"><br />
<img height="400" src="http://objavi.booki.cc/tmp/learningwithetoysimagineinventinspire-en-2012.12.14-14.10.34.pdf_mb7Er/static/GrasshopperViewer.png" width="236" /></div><br />
<div style="font-size: medium; font-weight: normal;"><br />
You'll see the "Grasshopper's x tile" under the heading "basic" (which stands for category basic) in the upper half of the viewer.</div><br />
<div align="center" style="font-size: medium; font-weight: normal;"><br />
<img src="http://objavi.booki.cc/tmp/learningwithetoysimagineinventinspire-en-2012.12.14-14.10.34.pdf_mb7Er/static/WhiteArrow.png" />&nbsp;</div><br />
<div style="font-size: medium; font-weight: normal;"><br />
Drag the tile onto the Etoys world, using the white arrow, and it will create a script editor around it the moment you drop it. If that doesn't happen, try again and make sure, you grab it at the white arrow shown in the image above.</div><br />
<div style="font-size: medium; font-weight: normal;"><br />
Now you can change the command to let it perform the action you want. Clicking on the white arrow in the command tile will bring up a menu of operations where you choose "increase by" to move the grasshopper from left to right. You can change the value for "increase by" by clicking on the number and typing in another one. Find more help in the Quick Guides - Script Tiles - X and Y Tiles.&nbsp;</div><br />
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</div><br />
<div align="center" style="font-size: medium; font-weight: normal;"><br />
<img height="50" src="http://objavi.booki.cc/tmp/learningwithetoysimagineinventinspire-en-2012.12.14-14.10.34.pdf_mb7Er/static/camouflageScript.png" width="300" /></div><br />
<div style="font-size: medium; font-weight: normal;"><br />
Now run the script by clicking on the clock in the top line of the script editor. The script will repeatedly execute the command until you click the clock again to stop it.&nbsp;</div><br />
<div style="font-size: medium; font-weight: normal;"><br />
All of a sudden you can see where the grasshopper is, and so can most other animals. Now you have a little insight into why animal vision is almost always better at detecting motion than in seeing fine details – and also, why animals might want to keep still when threatened.</div><br />
<div style="font-size: medium; font-weight: normal;"><br />
When you are finished, you'll want to save your work for later use or to show it to your friends and family. You can also make different versions based on the ideas you have.&nbsp;&nbsp;</div><br />
<h3><br />
<strong>How to save and load</strong></h3><br />
<div style="font-size: medium; font-weight: normal;"><br />
<img height="45" src="http://objavi.booki.cc/tmp/learningwithetoysimagineinventinspire-en-2012.12.14-14.10.34.pdf_mb7Er/static/EtoysPublishSave.jpg" width="48" />&nbsp;</div><br />
<div style="font-size: medium; font-weight: normal;"><br />
The button you see above is the "publish" button. Find it in the navigation bar and click it. A dialogue box will open. It asks you to put in a name for your project (to make it easier to find it again later). You can put in your name in the author field, a description and other information if you want. Click "Ok" and you will get another dialog box where you can choose the destination for your project. The default location is the Etoys folder on your computer. It is strongly recommended to save all your projects there, because this is the folder which will be presented by default when you are going to load a project. &nbsp;</div><br />
<div style="font-size: medium; font-weight: normal;"><br />
<img src="http://objavi.booki.cc/tmp/learningwithetoysimagineinventinspire-en-2012.12.14-14.10.34.pdf_mb7Er/static/EtoysFindLoad.jpg" /></div><br />
<div style="font-size: medium; font-weight: normal;"><br />
To get a project out of your folder, click the "find" button on the navigator bar. It will present all the projects you have saved so far in your Etoys folder. Select the one you want and click "Ok". The new project will open in Etoys. To get back to the previous project, use the white arrows in the navigator bar.&nbsp;</div><br />
<div style="font-size: medium; font-weight: normal;"><br />
For more information about loading and saving from different locations etc., look at the Quick Guides Navigator Bar - Keep Find Projects.</div><br />
<h2><br />
<strong>More Inspiration</strong></h2><br />
<div style="font-size: medium; font-weight: normal;"><br />
If a creature like a grasshopper lived in a desert environment, what color would you expect it to be? Can you create a project for that?</div><br />
<div style="font-size: medium; font-weight: normal;"><br />
With the things you learned in this chapter, you can do many wonderful paintings with moving objects in it.</div><br />
<div style="font-size: medium; font-weight: normal;"><br />
Or you can create a puzzle as you can see here in Avigail Snir's projects for students from 1st grade and up&nbsp;<a href="http://etoysillinois.org/library?sl=760">http://etoysillinois.org/library?sl=760</a></div></div>Steve Thomashttp://wiki.squeakland.org/index.php?title=LearningWithEtoysI3LearningWithEtoysI32012-12-07T22:05:44Z<p>Rita Freudenberg: </p>
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<div><br />
== Learning with Etoys - Imagine Invent Inspire ==<br />
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All school children should have the opportunity to engage with computers in the most meaningful way. Learning to think and using the computer to discover and work with powerful ideas is the knowledge of true value. The community of Etoys users is working toward the dream of having all students become computer literate. This book only covers a small portion of those items. As you and your students learn some of the basic techniques, you will find more and more uses for them. The process of learning Etoys is just that, a process; the learning is on-going even though projects are begun and finished. Students will enjoy becoming experts and sharing their knowledge with others in the classroom.<br />
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Imagine this: A group of learners want to visualize what they '''I'''magine so they go to Etoys to '''I'''nvent their dreams and '''I'''nspire each other by building on their various Etoys projects. Today's learners need this kind of experience to be prepared for the future. <br />
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You can download the .pdf and read it on every computer or print it. [http://www.mttcs.org/Projekte/Squeak/material/i3learning.pdf Click to download pdf-Version ]<br />
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You can also download the epub version, which is the format for the books activity on the Xo computer. [http://www.mttcs.org/Projekte/Squeak/material/i3learning.epub Click to download epub-Version ] <br />
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Or you can download the mobi version for the kindle devices and kindle reader software. [http://www.mttcs.org/Projekte/Squeak/material/i3learning.mobi Click to download mobi-Version ] <br />
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'''Book Sprint Experience'''<br />
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The Squeakland Education team has been in existence since 2005 and we have established very strong bonds through our weekly online meetings and annual conferences. We started our own book sprint to write a reference manual and devoted a week of intense writing by several people from the Squeakland community. We filled the manual with a huge amount of valuable written and graphical material. However, we didn't completely finish both the content and the organization. So we were elated about our selection to come to the doc sprint at Google. Now that we have participated in writing a book Learning with Etoys: Imagine, Invent, Inspire, we see the value of being in the same physical space. Google provided a fantastic physical space. Adam Hyde from booki Floss Manuals was brilliant in focusing the participants on the process and monitoring our project. Allen Gunn directed an sizzling unconference, where we wrote up topics we thought were needed to be successful in the doc sprint and magically organized breakout sessions for the afternoon - fun fun fun. Thank you to Carol Smith for the great organization. The total experience was great. <br />
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[[File:DocSprint.png]]<br />
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In the photograph from left to right: Stephen Thomas, Kathleen Smith, Rita Freudenberg, Avigail Snir, Randall Caton, and Kathleen Harness</div>Rita Freudenberghttp://wiki.squeakland.org/index.php?title=Main_PageMain Page2012-11-18T04:53:01Z<p>Rita Freudenberg: </p>
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<div>'''Welcome to Squeakland Wiki'''<br />
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[//wiki.squeakland.org/index.php/LearningWithEtoysI3 Our new book, Learning with Etoys - Imagine, Invent, Inspire has it's own page. ]<br />
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[//wiki.squeakland.org/index.php/Resources Find here a collection of useful resources when starting with Etoys. ]<br />
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[//wiki.squeakland.org/index.php/Donate Click here to find out how you can support Squeakland. ]<br />
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[http://oldwiki.squeakland.org/display/sq/Bug+Tracking Etoys Bug Tracking ]<br />
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== Getting started ==<br />
* [//www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]<br />
* [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]<br />
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]</div>MediaWiki default